Magic Squirrel

Role & Fighting Style
Magic Squirrel is the only Zoner in the game (Currently), meaning he is meant to be used far range.

Basic Attacks & Combos
Move List:


 * 6S = Water Ball (40 damage, Squirrel's zoning tool.)
 * 2S = Water Barrier (50 damage, punishable on block.)
 * 4S = Water Shield (30 damage per hit, 60 in total. Punishable on block.)

Basic combos:


 * 5LLL / 5H / 4S / 6S / DC / 2H / 5H / 2S / DC / 4S / 2S
 * 5LL / 5H / 4S / 2S / DC / 2S / DC / 2H / 5H / 4S / 2S

Note: If you're not sure what these mean or how to read them, make sure to check out Controls.

DC = Dash Cancel (➝ ➝)

j. = Jump

Special Attacks
Water Projectile: Magic Squirrel sends a glowing projectile at the opponent, damaging the opponent upon contact with the projectile.

Super Move
Magic Squirrel powers up his hands and blasts a large energy beam from them, similar to a Kamehameha blast, and deals massive damage. It is unavoidable pretty much and can only have damage dimmed by blocking it, still dealing block damage.

Tips

 * Getting up close to your opponent with this character is generally not a good idea, as he is made for long range, his best bet is usually keeping back and using ranged attacks
 * His small size doesn't mean he is harder to hit, so stay aware that he still can be hit by most attacks like any other fighter