Crowrilla

Move List:


 * 6S: Flying charge, Follow-up 6S = Butt Charge (20 damage first hit, 35 second. 55 total. Unsafe, really hard to punish though.)
 * Neutral or Forward Jumping 6S: Fly, Follow-up 6S = Dive bomb (35 damage, Punishable on block.)


 * 2S: Throwing Banana or Poop (25 damage, punishable on block.)


 * 4S: Golden Arm Hook (60 damage, punishable on block.)

Pros and Cons

Combos:

Crowrilla has a few ways to start combos:


 * j.H / 5L or 2L

The single best starter, you can get a lot of 5Ls if you do the j.H properly.


 * 5L or 2L

Almost interchangeable, though vs different characters you chain them in different ways in order to get optimal damage.


 * 5S

Overhead starter that does a little more than 5LL


 * 2S

This launches, so you won't be able to get optimal combos from it but you can start loops from it.

Crowrilla also has two primary ways of ending combos:


 * 6SS / 4S / 2S
 * 6SS / 4S / SUPER


 * (starter) / 5H / 4S / DC / 2H / 5H / 4S / DC / 5S / 2H / 5H / 4S / DC / 5S / 2H / 5H / (ender)

Very difficult combo, seemingly the optimal combo for Crowrilla at the moment, the combo still in the works and could maybe become a ToD with the right starter and ender.


 * (starter) / (2H > 5H > 4S > DC > 5S)x2 / 2H / 5H / (ender) in corner

Possibly the optimal combo if you catch the opponent in the corner

General Gameplan

Matchups

Bad Dog

Crowrilla

Egg Dog

Magic Squirrel

Mighty Fox

Muscle Beluga

Power Hook Dog

Tricky Fox

Note: If you're not sure what these mean or how to read them, make sure to check out Controls.

DC = Dash Cancel

j. = Jump